![]() ![]() Why was this so important to you?įor this exact reason it's important to you guys, and it's important to us as well. Playing in across a LAN and shouting at each other is a glorious thing. ![]() The co-operative play was one of the other stand-out features in the game. Not to go too far and spoil anything, the answer to your question is "yes" (why, are you afraid?). The team here at Irrational made that level and it still manages to creep us out. #Swat 4 lan serial#You'll be leading your team through the winding depths of a dilapidated and abandoned subway station, into a rock concert thats gone a little quiet (hostage-taking terrorists sorta tend to ruin the party.), through the halls of the Department of Agriculture (sounds boring.) moments after the centre of the building has been well and truly gutted by a bomb blast (ok, not so boring), and plenty of others.Īctually, screw spoilers: Is there anything as spooky as the serial killer level? ![]() Instead, expect all-new scenarios that'll provide a tougher challenge than anything SWAT came up against last year. You guys really want spoilers, huh? We can tell you not to expect any of the same stuff you saw in the original. What do you think are the particular stand out points? Come out, come out wherever you are.Ĭould you talk about - without spoiling it too much, of course - some of the levels in the game. If SWAT 4 was a filling dinner, then this expansion is the perfect dessert. Once the brainstorming is done and we have a bunch of Ingredients to work with we take the freshest ones and mash them together to make a level with a perfectly browned, crusty exterior.a smooth, creamy centre.something that leaves a sweet aftertaste. We also worked to strengthen that feeling of "being there" by providing each level with its own story fiction. We wanted to throw interesting twists at existing locations in the real world: take something the player knows, then turn it on its head! With this being an expansion we thought it was important to take all the cool gameplay mechanics of the original and find new ways for the player to experience them. The first thing we did when starting the expansion was to sit down and brainstorm lots of cool, interesting things for the player to do in the levels. When planning a level I like to look at it from two distinct points of view, the game mechanics and the story. Could you talk a little about how you plan a level? How do you develop a concept? It was certainly one of the most brutally macho games you'll ever come across anyway, making you feel like you're playing out a particularly stroppy episode of The Shield.Īnd now there's more perp-busting to come, with the March 10th release of Irrational's forthcoming Stetchkov Syndicate expansion pack, featuring seven new levels that pit players up against "one of the most dangerous and ruthless criminals yet." To sate our curiosity in the lead up to the game's release we grabbed level designer Dean Tate for a quick chat and a cuppa.Ī welcome return to one of the most atmospheric games of 2005. SWAT 4 was one of the best tactical action games of 2005 so good, in fact, that it made it to the heady heights of No.28 in EG's end-of-year Top 50 extravaganza. ![]()
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